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    • No, Really, Eh: Canadian company develops CrowdWave game system for the masses

      While many video games including FIFA or Madden already address the average couch quarterback or striker, Canadian Bent 360 has designed a game aimed at people who are actually at a sports event. CrowdWave is a system that allows people at a sports arena to participate in a video game by moving their body. The system is composed of a series of cameras and motion sensors that analyze the movements and position of bodies in…

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    A bigger brain might mean bigger game scores

    by Christian Morlotte on Jan 22, 2010 at 02:20 AM

    I have wondered many times what makes someone a better gamer than the rest. I thought it was basically down to good reflexes and practice but, according to a recent study, it might all be in your head. The study, published by the Cerebral Cortex Journal, was conducted in the… Continue Reading »

    Free first-person shooter teaches about chemistry, biology

    by Christian Morlotte on Dec 10, 2009 at 02:43 PM

    The inner workings of our bodies are extraordinary processes and one of the most amazing is the way in which the body fends off harmful organisms. With this in mind, the Federation of American Scientists (FAS) has created a video game that turns these biological processes into a first-person shooter.… Continue Reading »

    FTC finds video game industry better than music, movie biz at enforcing ratings

    by Christian Morlotte on Dec 6, 2009 at 11:54 PM

    The video games industry has come under fire many times for offering content not appropriate for children. Even though all games come with a clear rating, an age range and warnings about their content courtesy of the ESRB (Entertainment Software Rating Board), critics are quick to point out any kind… Continue Reading »

    Video games can help solve crimes. No, really

    by Christian Morlotte on Nov 29, 2009 at 08:19 PM

    In recent years we have seen technology originally designed for games is applied to areas including rehabilitation and disaster management (and even state-wide emergency alerts). The ability of game engines to accurately simulate different environments make them a powerful tool that can benefit areas other than entertainment. With this in… Continue Reading »

    University of Texas study indicates game avatars might affect users’ in-game actions

    by Brian Allen on Nov 24, 2009 at 10:04 AM

    University of Texas Assistant Professor Jorge Pena has finished a study on the way game avatars affect a player’s in-game actions and he believes a bad avatar = bad actions. In a study earning coverage in the Austin American Statesman, Pena did two separate experiments. In the game Jedi Knight… Continue Reading »

    Defense expert says video games an effective recruiting tool for US military

    by Brian Allen on Nov 19, 2009 at 02:33 PM

    Could the United States’ next General Patton be a 13-year-old currently playing Halo 3:ODST? That is not as far fetched as it may seem, according to Washington Examiner columnist Peter W. Singer. Singer notes United States Army officials’ testimony in Congress that video games including America’s Army are more effective… Continue Reading »

    Libraries hoping historical games increase curiosity about history

    by Brian Allen on Nov 13, 2009 at 11:48 AM

    As a Reuters story notes, there is big business in history for the game industry. One of this year’s most anticipated titles, Assassin’s Creed II, sees the game’s hero interact with a young Leonardo da Vinci and use his design for a flying machine. The first Assassin’s Creed was set… Continue Reading »

    University study suggests prolonged gaming may reduce attention (or vice-versa)

    by Christian Morlotte on Oct 24, 2009 at 09:36 AM

    Researchers from the University of Iowa conducted a study to analyze the relation between gaming for prolonged periods of time and attention levels when performing certain tasks. The results indicated that the group that played games more than 40 hours a week had significantly less proactive attention – the kind… Continue Reading »

    Sony Home Update: PixelJunk Museum, Dethklok and charitable purchases from EA

    by Lucy Newman on Oct 11, 2009 at 01:09 PM

    This week the PlayStation Home has partnered with EA Sports to create exclusive virtual items to support National Breast Cancer Awareness Month. At the mall gamers will find interesting items featuring the art work of Jon Burgerman, a UK based artist who brings unique and exclusive art items such as… Continue Reading »

    New York University rocks out with Guitar Hero-themed course

    by Brian Allen on Sep 2, 2009 at 06:14 PM

    Who knew all those hours put in on various Guitar Hero games could someday be a critical component of an education at a top university? New York University professor Gary Marcus is teaching a freshman seminar called “Guitar Heroes (and Heroines): Music, Video Games and the Nature of Human Cognition.”… Continue Reading »

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