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Gamertell Review: Tom Clancy’s Hawx novel by David Michaels

by Jonathan Gronli on Feb 10, 2010 at 09:39 AM

tom clancys hawx

Tom Clancy tends to put his name to solid gold military and spy fiction. So the question is whether or not the novel Hawx stands up to the fine traditions that both Tom Clancy and David Michaels have set down. Let’s see where it goes right and horribly wrong.

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Rumor Analysis: Xbox Live going mobile seems like a great idea

by Jonathan Gronli on Feb 2, 2010 at 09:30 AM

xbox live logo on blackIt was reported that Microsoft has already hinted that it might try to link Xbox Live experience to the Windows Mobile platform. It seems like a pretty wise choice to do so since smartphones have their own game apps that help flesh out their capabilities and makes them even more enticing to the gaming public. If Microsoft does link up Xbox Live to Windows Mobile, that would probably increase the popularity of Windows Mobile phones. That is if the idea is pursued and actually works.
Microsoft had a job posting for a software engineer who would work on making this happen. So the company is at least looking into it. It seems like a good idea, especially with the growing popularity of different smartphones being used as gaming outlets. There are a lot of ways that this can go, though.

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Gamertell Review: Tom Clancy’s Splinter Cell: Endgame novel by David Michaels

by Jonathan Gronli on Jan 4, 2010 at 02:53 PM

sc conviction

Splinter Cell: Conviction was supposed to get two novels. Luckily it did especially after the average the book by the same name. Splinter Cell: Endgame is that second book. Here’s how it stands up.

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Gamertell Review: Tom Clancy’s Splinter Cell: Conviction novel by David Michaels

by Jonathan Gronli on Jan 2, 2010 at 07:41 PM

splinter cell conviction cover

Preempting the release of the fifth console game in the franchise, the first of two Splinter Cell books are intended to tide over fans until the next game is released. The question is whether or not the first book, Splinter Cell: Conviction, puts fans of the franchise at ease by demonstrating that something is getting done with the upcoming game by the same name.

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Splinter Cell Conviction getting two novel treatments

by Jonathan Gronli on Nov 28, 2009 at 09:00 AM

sc convictionSplinter Cell was a franchise that had a lot going against it. It was in a genre that had to compete with James Bond games, Metal Gear games and multiple knock off attempts at being either without committing copyright infringement. At its start, it just seemed like its saving grace was that it was a Tom Clancy game.

As we’ve learned time and time again, Clancy has a bit of a Midas touch with all things espionage, counter-terrorism or military-based. He makes gold with these genres. Soon the fifth installment of the Splinter Cell franchise will be released, Splinter Cell: Conviction in 2010 for Xbox 360 and Windows. To tide over the eagerly awaiting fans, earlier this month a novel version of Conviction was released. This is the fifth novel to be released for the franchise. However, that’s not all that’s happening.

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Gamertell Review: Drug Wars for PC

by Jonathan Gronli on Oct 7, 2009 at 08:33 AM

Paleo Entertainment shot itself the foot with the original version of Drug Wars, Merchants Of Brooklyn (MOB), by releasing it uncompleted. After changing the name to Drug Wars and implementing several fixes, the company hoped to have a worthwhile final product.

The story’s the same, a multiplayer component has been added and there were several invisible fixes. The question is whether or not these changes make it worthwhile.

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Gamertell Review: Warhammer Online Age of Reckoning: Dark Storm Gathering by Chris Wraight

by Jonathan Gronli on Aug 14, 2009 at 12:11 PM

After a pretty lackluster literary performance, WAR seems to have hit a pleasing note in terms of the literature backing it up. Dark Storm Gathering, sequel to Empire in Chaos, made a lot of really interesting fixes that made the story a lot more compelling. Also, as an added gift, it’s written in a way where you don’t lose much if you pick this up without reading Empire in Chaos.

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Opinion: Releasing Silent Hill: Shattered Memories for the PS2 a bad idea

by Jonathan Gronli on Jun 19, 2009 at 01:26 PM
Shattered Memories

At E3 2009, Konami announced the release of a re-imagining of the original Silent Hill. Silent Hill: Shattered Memories is a pretty good idea, because the development team of the original was pretty limited by the technology at the time. This re-imagining of the original game is coming out for the Wii, PS2 and PSP.

The PS2 choice might be a questionable one, at least.

The choice of the Wii is fine because it offers entirely new possibilities with the motion sensitivity. PSP is an interesting choice because they’re starting to utilize all of the possibilities that the handheld allows for. In terms of controls, regardless of what they port to, they’re jumping from motion controls to a situation where more is actually less. Where most of the control scheme for the Wii would be motion sensitive, they’d have to program entirely new controls for everything from looking around to shaking enemies off. This is the Jumping to the PS2 also puts it in that position since there’s less motion capabilities and more buttons that would lead to the standard gameplay we’ve all grown accustomed to. It would make it harder to make it a more original spin on the world. They would also cause a scaling back graphically to a certain extent.

Putting it out for all of the current generation consoles, rather than one last generation console, with the development of motion sensitivity across the board would’ve been wiser. It would allow for graphics to be further built up to draw the player into the world. For the other current generation consoles that don’t have motion sensitivity (at least not yet), they would just have to program it so that it can be played with the typical gamepad or with motion sensitivity when those components are ready for the public to purchase. At least that way, when the motion sensitivity is released for the 360 and the PS3 you can have a gameplay experience that’s closer to the Wii’s. They’ve just got to think about how to maximize their options with the game.

Sure, they can still scale it back a bit even after they released it for the current gen-consoles, so the PS2 option isn’t closed entirely. They should’ve held off on developing for the PS2 until the big three consoles have their port.

Yes, quite a few people still have a PS2. However, for most of original games in the series other than Silent Hill Origins for the PSP and PS2, there were also a lot of PC and Xbox sales for the franchise. So releasing SHSM for the Wii, PS2 and PSP might end up cutting out part of the franchise’s fan base. This is not to say that the Wii or PSP are bad choices. The Wii gets the audience more involved, which makes it terrifying, and the PSP allows for playing on the go.

Putting it out for the current generations consoles and then the PS2 would be more effective. It’s getting more exposure for the game. It would call all the hardcore gamers and fans of the series, which are spread across almost every console, to get the game. It would also be able to call newer players and attract them into the series if they weren’t already pulled in by past visits to the town.

Site [Konami] Read [GoGamingGiant]

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E3 2009: More details about Mass Effect 2

by Jonathan Gronli on Jun 2, 2009 at 08:38 PM

During E3, BioWare ended up bringing out more details in this highly-anticipated sequel. It’ll take place sometime after the original game, obviously. Many of the surviving characters from the original are also returning. How this will be handled for characters that have their deaths are based more off of your choices rather than defined scripting will be hard to say but either way. Yes, you’re still playing Shepard. He’s not dead yet. Though he might be after this game.

BioWare officials revealed that the mission he’s sent on in this game will essentially be a suicide mission for Shepard. But for those of us who are used to thinks like 24, the hero even has to survive a suicide mission somehow. Due to the fact that it’s supposed to be a suicide mission, the game’s pitcher said that it is going to be an emotional game. It’s going to be even more thoroughly grounded than the original was and that’ll be a feat in itself.

Yes, there are those that think Shepard is dead as the new trailer (included below) reveals with an Asarii saying she thought Shepard was dead. The reasoning on why really isn’t brought up. Then again, some secrets have to be kept to pull in the audience. Part of the game, much like the first game, will be spent recruiting. The enemy isn’t really revealed. They say it’s not Geth but they show Geth-like zombies going around. It’s mysterious. It really pulls you in and makes you want to play.

They also said that they’d be working on the gameplay in terms of exploration and combat.

Mass Effect is one of those games that really sets itself up well for a sequel. However, it’s also one of those games that really sets itself up for defeat because it’s hard to follow up the quality of a game like that. Then there was that teaser trailer with a Geth trooper wearing Captain Shepard’s uniform while announcing Shepard is dead. Different, yes. Interesting also puts it as a complete understatement.

From what we can see and what was pitched, it seems like something that would be well worth the time to develop it and the time it would take to play. We’ll be finding out sometime in early 2010 when the game is released for Xbox 360, PC and PS3. Prove us right about the quality, BioWare.

Site [Mass Effect 2]  Read [Gamertell: E3 2009]

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E3 2009: More rockin’ Brutal Legend details

by Jonathan Gronli on Jun 2, 2009 at 05:26 PM

If you like RPGs and heavy metal, Brutal Legend from Double Fine and EA seems like it would be the game for you. A preview trailer and some information was given at E3 for this humorous game that tries to prove that metal is not only gameworthy but is also not a young man’s game anymore.

Probably the youngest person in the cast for the game is Jack Black, actor, musician and goofball extraordinaire. Premise for the game is that a roadie is pretty much sucked into a fantasy realm that is ruled by metal. For some reason, this lush metal world is in danger and it is up to the roadie and a group of metal gods to save this world. So, to quote one of the lines from trailer, “Time for a mosh pit.”

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