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Gamertell Review: Might and Magic: Clash of Heroes for DS
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I’m not going to tell you that Might and Magic: Clash of Heroes is the best DS game of 2009. I haven’t played enough of its competition to make such a bold statement, but I can tell it is easily my favorite DS game of 2009. How much do I like this? I had one dungeon to go in The Legend of Zelda: Spirit Tracks when I played my first game of Clash of Heroes. That was three weeks ago, and I still have one dungeon to go in Spirt Tracks.
I will Be King, You Be Queen
The story is set in the world of Ashan, where humans and elves generally live in peace. But when a village is attacked and its people slaughtered, the humans and elves turn on each other. The first character you play—an Elven tracker named Anwen—knows that this is a set-up, and battles her way past many foes to prevent war between the humans and elves.
Nothing Will Drive Them Away
After Anwen, you play as heir to the throne Godric, and eventually as the dead Fiona, the bitter Aiden, and the mysterious Nadia. Each character has his/her own battle styles and powers and each moves around a map of the kingdom via a nodal system. Some nodes contain events and battles (inlcuding easily avoided random battles), but most just allow you get from here to there. Plenty of treasure chests and materials can be found along the way, and you’ll need to collect these to buy new elite and champion units.
You’re given a set number of moves with which you can place your units, remove a unit or wall from the playing field, or call in more units (your reserves build up with each turn).
If you line three or more similar units side by side, they disappear to form a wall at the top of the bottom screen to curb your enemy’s attack. If you align three vertically, they begin to charge up for an attack. Charging can take from two to six turns, depending upon the unit, so you need to plan your attacks ahead of time. Once their charge reaches zero, they plow into your opponent’s territory. If their hit points are not dwindled to zero by walls or interfering soldiers, they will damage your opponent. Wear him/her/it down to zero, and you win the battle.
If that sounds complicated, it’s not. In fact there’s a lot more to it than that. You can chain your attacks for more power, each character has a spell that can unleash a much more powerful attack, you can equip artifacts for special abilities, and so on. It’s a very robust system that’s easy to learn, and plenty of fun all the while.
We Can Beat Them, Just for One Day
The game is huge, and the story mode will keep you busy for quite some time. Towards the end, the battles become very difficult, and there are few that you’ll beat the first time through without luck. But even after you’ve completed the game, you can keep on going with Quick Battle mode, and Clash of Heroes also offers single-card and multi-card multiplayer action.
We Can Be Heroes, Just for One Day
I sound like I’m gushing and I hate that, so let’s find something bad to say. I mentioned the hoaky dialogue and it’s annoying that you don’t know an enemy’s combat level until you enter into battle; you’ll have to save often so you can back out when you find yourself in over your head.
But that’s it. Get this game. Whatever you bought instead of this the last time you were at the store, put it down and forget about it for a while. Don’t worry, you’ll be able to get back to it in a couple months.
Maybe.
Site [Might and Magic: Clash of Heroes]
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