Rumor: New DS may include dual touch screens, one widescreen
As if responding to Sony’s redesigned PSP, rumors are circulating that Nintendo is working on a redesign of the DS. Sales of Nintendo’s handheld system continue to show remarkable market stability in the US and Japan and Nintendo obviously wants to keep that trend going by giving the DS a face lift. IGN got its hands on leaked information that suggest more than just another small and lighter design.
Between April and May 2009, Nintendo will allegedly introduce a new DS that incorporates widescreen technology into one of the screens. At the same time, both screens are rumored to become be touch-enabled…
Modder hacks PSP, adds touchscreen

Jube808, a Pspzproject member, has created a PSP modification that is a step closer to some sort of strange DS-PSP hybrid. The user created a touchscreen PSP. Jube808, an electronic engineer by trade, has decided that his PSP was nice, but could be nicer. So he has set out to make it into the gaming device he knows it can be.
Jube808 has uploaded videos to YouTube to show the touchscreen PSP’s concept keyboard in action. He also hopes to see homebrew PSP games that make use of the touchscreen feature. Click through to watch Jube808’s development and a concept keyboard videos…
Visteon’s dockable multimedia player, GBA system still kickin’
My wife was getting an oil change the other day and my baby gamer wandered into the dealership’s Videogame Room. Kudos to them for providing such a room. Sadly, it only has a slimline PS2 and four games (I think I saw Madden NFL 2002 in there).
But, there was a countertop pamphlet display with good ‘ol Mario on it. The pamphlets are for Visteon’s “Dockable Entertainment featuring Game Boy Advance.“ It’s essentially a portable DVD player intended for your car with a GBA built right in…
Gamertell Review: Kung Fu Panda for DS
Title: Kung Fu Panda
Price: $29.99
System(s): DS (Wii, PS2, PS3, Xbox 360, PC)
Release Date: June 3, 2008
Publisher (Developer): Activision (Vicarious Visions)
ESRB Rating: “Everyone 10+“ for cartoon violence
Pros: Utilizes the touchscreen extremely well and maintains a fair amount of humor. Nice looking environments and smooth panda moves.
Cons: Moments of boring backtracking, overly difficult bosses (for the target audience), redundant opponents and claustrophobic rooms.
Overall Score: One thumb up, one down; 79/100; C+; * * 1/2 out of five.
Although Chinese kung fu is not necessarily related to the idea of yin and yang, both play a huge part in Kung Fu Panda for the DS.
On the sunny yang side, when the game is good, it’s surprisingly good, taking excellent advantage of the DS’s touchscreen. On the darker yin side, when the game is bad, it’s really bad and becomes unplayable especially for the young, teen audience the game is aiming for…
Review: Mile-high gaming with Delta on Demand and eFlyte
I was recently flying on Delta and able to play the new eFlyte games included in the Delta on Demand service on the plane.
The setup is essentially a small touch screen where you can access pre-installed movies, TV channels, music and casual style games.
The screen is mounted into the seat in front of you with the vision area about 7 in. wide by 5 in. tall (approximations since I didn’t have a ruler in my pocket). Though most of the functions are controlled through the touchscreen, it also includes a -/+ button to control brightness, a Power button to turn on the screen and a Call button to flag own the Flight Attendant (though that button didn’t seem to work).

The screen flips out about an inch from the bottom to help improve the viewing angle and expose the credit card slot at the bottom. The service was free in First Class and those in Coach had to pay to use some of the offerings: $5 for all 12 games, $5 per movie and $2 per HBO TV episode. Non-HBO TV shows, music channels and one game, Inflight Trivia, were free. Audio was channeled through the headphone port in the arms of the chairs. As usual, the headphone were $2 in Coach and free in First Class but you could use pretty much any standard headphones.
The 12 games available on this flight were all Casual style games including a few by PopCap:
- Inflight Trivia
- Bejeweled
- Big Money
- Bookworm
- Chainz
- Galaktor
- Head-to-Head Chess
- Inflight Poker
- Insaniquarium
- Klondike Solitaire
- Dynamite
- Suma

To select a game, you touch the Games menu, then click on the game to get a description and small screen shot. From there you can then back out or load and launch the game.
The games look good, about the same as those you’d download online. In fact, a few seem to be direct ports, even including instructions with keyboard controls even though you only use the touchscreen to play.

For the Galaktor (essentially Galaxian lite) where you typically press a fire button as often as you can, it was pre-set on auto-fire so you only had to move your ship side to side and dodge oncoming attacks. In the match-three games, like Bejeweled, you tapped the two jewels you wants to swap with our finger.
Although I appreciate fun and addictive video games being offered on long flights, there are a few problems with the touchscreen setup. The touchscreen controls worked fairly well, though it was easy to touch the wrong area especially when flying through turbulence. Anyone with fat, fleshy fingers or lacking a medium length, solid fingernail would have a very hard time with precision.

Also, you need to lift your arm up to play, which makes it quite tiresome and tends to keep the blood from flowing to your fingers very well. Since you are tapping on the back of someone else’s seat and, depending on your screen’s sensitivity, you accuracy and how excited you are about gaming, you could easily tap the patience out of the person in front of you.
The person behind me was selecting TV shows behind me, and even that was enough to notice and become a little annoying. If you are sitting in front of a smaller kid in the less insulated Coach class seat, you’d likely want to turn around and rip out the system. Luckily, I knew the person sitting in front of me, so he was a bit tolerant while I tapped away at Bejeweled. Even though I was trying to be gentle (once I realize I was poking at someone else’s back), he did say he could feel the tapping. I also switched from using my finger to using my Nintendo DS stylus, which helped improve my accuracy with the games and menus.

I like the eFlyte games and Delta’s video and movie offerings but the control scheme is a bit tiring for both the player and the person in the seat in front of them. I’m sure they were trying to conserve space and use existing seats, but they should have combined the new service and screen with the older Delta system.

In the older setup you used the corded, removable phone that popped out of the seatback or arm and could be rotated and used like old style game controller with a control pad and buttons. That would eliminate the seat tapping, fat-fingered inaccuracies and arm fatigue, offer more avatar control and even let you control the firing rate for shooting games.
Delta’s inflight touchscreens and delta on demand service are best for picking videos or music and then settling in while you sit back, enjoy the flight and play one of the portable game systems you brought with you.
Site [eFlyte]
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