Articles about story: November 20, 2008
MMOs: Deep, consuming story or just a waste of time?
Apparently, I’m not the only one feeling the stagnation of massively multiplayer online (MMO) games. IGN UK reported that Richard Garriot, who was largely responsible for starting the genre with his work on Ultima Online, is also seeing the lack of creativity and he hopes that his new project, Tabula Rasa, will alter the paradigm.
It seems when I first considered the concept of a massive multiplayer online game I got pretty excited. I’m a fan of fantasy and science fiction and when I thought about this new genre of games I imagined…
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