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Articles about southpeak: November 20, 2008

Ninjatown strategies for success: Guaranteed to help with over 9,000 enemies!

by Jenni Lada on Nov 10, 2008 at 01:22 PM

NinjatownIf you’re playing Ninjatown, I’m sure you’re feeling a bit of pressure. After all, its on you to protect Ninjatown and save the secret ninja cookie recipe! With monsters constantly assaulting the areas you’re in, it can be quite a challenge to find a method that works for you.

Luckily, there are a few key tricks which work for every level. Hopefully these helpful suggestions will aid you in your campaign against Mr. Demon and his sneaky minions. Common sense combined with extensive ninja combat experience helped craft these five game tips - use them wisely.

Keep reading for five tips to help you plan Ninjatown defenses…

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Gamertell Review: Ninjatown for DS

by Jenni Lada on Nov 10, 2008 at 11:23 AM

Ninjatown boxTitle: Ninjatown
Price: $29.99
System(s): Nintendo DS
Release Date: October 28, 2008
Publisher (Developer): SouthPeak Games (Venan Entertainment and Cashmere Productions)
ESRB Rating: “Everyone” for Crude Humor and Mild Cartoon Violence
Pros: Incredibly clever writer, unique art style, great game-play, wonderful characters and lots of options to win each level. Also it comes with a Ninjatown window cling!
Cons: Later levels can get challenging and Master Ninja microphone activated powers are annoying.
Overall Score: Two thumbs up, 95/100, A, **** 1/2 out of 5

I can’t get enough of Ninjatown. Even when I had to replay “The Loop” level in the Business District three times, because the various business devils kept speeding through my defenses, I still couldn’t bring myself to get annoyed with this incredibly charming and funny tower-defense strategic RPG based on the Shawnimal toys.

Ninjatown may not be perfect, but it sure comes close. It is delightfully challenging, has a clever script, adorable characters, lots of unit options and special abilities which can single-handedly turn the tides of battle. If it weren’t for the occasionally frustrating Ol’ Master Ninja powers, Ninjatown would easily have earned a perfect score.

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Roogoo crashing onto the DS and Wii

by Jenni Lada on Oct 16, 2008 at 10:10 AM

Roogoo DS screenshotThe meteor guiding puzzle game Roogoo is traveling to other platforms in 2009, specifically Nintendo platforms. Roogoo DS is headed to the DS and Roogoo Twisted Towers is coming for the Wii, thanks to SouthPeak. Both versions of the game will feature the same disk twisting gameplay that were found in the Xbox Live Arcade and PC versions of Roogoo, but will add in new gameplay modes, new levels and Wii-DS connectivity.

While both versions of Roogoo are about guiding meteors safely through over 100 levels and 10 different areas, it also seems there is a distinct focus on the multiplayer aspects the Wii and DS versions will provide. The DS version will have single-card and multi-card multiplayer options and new multiplayer attacks. The Wii version is going to have a four player multiplayer mode and also the option to go through the story campaign with a second player assisting you…

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SouthPeak picks up Gamecock - may spawn a SouthPeacock

by Jenni Lada on Oct 14, 2008 at 01:49 PM

SouthPeak Gamecock logoSouthPeak Interactive has just announced that it has purchased Gamecock Media Group. This means that the independent Gamecock is going to be absorbed into SouthPeak. Its good for Gamecock in a way, since it means they’ll get more money and exposure. Let’s hope it doesn’t stiffle the smaller company’s creativity. Personally, I hope it leads to a new gaming company - SouthPeacock.

Upcoming SouthPeak games include Big Bang Mini (DS), My Baby (DS), NinjaTown (DS), Raven Squad: Operation Hidden Dagger (PC, Xbox 360) and X-Blades (PC, PS3, Xbox 360). Forthcoming former Gamecock titles, which will now be released by SouthPeak, include Legendary (PC, PS3, Xbox 360), Mushroom Men (DS, Wii) and Velvet Assassin (PC, Xbox 360)...

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SouthPeak introduces some of the adorable Ninjatown stars

by Jenni Lada on Aug 1, 2008 at 03:26 PM

Baby Ninja Wee Ninja Shawnimals NinjatownThis is just too cute for words. I have no idea what role the baby Wee Ninja has in the forthcoming DS strategic action game Ninja Town, but I suspect its responsible for adding an extra layer of cuteness to the game. Character art for the Baby Ninja was just released today by SouthPeak.

As the October 14, 2008 release date for Ninjatown becomes visable on the horizon, character information for all ninjas appearing in the game is being released. The Baby Ninja is the most recent addition to a star studded ninja-centric cast that includes Wee Ninja, White Ninja, Anti-Ninja (he’s orange), Master Ninja, Ninja Dropping, Business Ninja, Ninja Consultant, Feroshi, Wee Devil, Mr. Demon and Zombie Ninja.

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SouthPeak Games has announced its E3 2008 lineup

by Jenni Lada on Jul 11, 2008 at 11:06 AM

SouthPeak Games logoSouthPeak Games has just unveiled which titles it will be displaying at E3 2008, and I have to say that there is quite a variety. The company will be occupying Booth 426 this year, and will be showing demo videos, have game demos for visitors to play and will have Shawn Smith, Ninjatown‘s creator, on hand to give a presentation about his upcoming DS game.

It looks like the company has a nice selection of games coming for all platforms, so there should be a lot to see at the convention. Ninjatown (DS), Brave: A Warrior’s Tale (Wii, Xbox 360, PSP) and Monster Madness: Grave Danger (PS3) are among some of the more popular, forthcoming titles.

So, straight from the official SouthPeak Games press release is it’s E3 2008 lineup…

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Gamertell Review: Dream Pinball for DS

by PJ Hruschak on May 22, 2008 at 12:58 PM

gamertell dream pinball ds box at
Title: Dream Pinball
Price: $19.99
System(s): DS (Wii, PC)
Release Date: April 22, 2008
Publisher (Developer): SouthPeak Games (TopWare Interactive, Zuxxez Entertainment)
ESRB Rating: “Everyone 10+“ for mild blood and mild suggestive themes
Pros: Good sound effects, fairly nice audio, odd material balls and fun themes. It’s afordable portable pinball game that includes wireless features.
Cons: 3D actually gets in the way. Dizzying camera, poor use of dual screens and lack of alternate flipper controls.
Overall Score: Two thumbs sideways; 70/100; C-; * * out of 5

This game just doesn’t capture the sense of speed and thrill of a really good machine. The speed may have been knocked down a notch so the camera could keep up with the kinda nice 3D graphics but it ultimately worked against itself by slowing most boards’ to a mediocre pace. The $20 price tag does give the game a few bonus points for affordability.

Click through for the full review…

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