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Articles about ruthless-earth

Burning Ambition Part 5: The bigger nightmare of finding a concept artist

by Christopher Buckner on Mar 26, 2008 at 10:00 AM

After months of writing documentation, discussing story lines, fleshing out quest, going over game mechanics and programming, you are ready to search for artists who will help bring your epic game into the real world through concept art and design. For a writer, and frankly the entire team, this is… Continue Reading »

Burning Ambition Part 4: The nightmare of turning a story into a game

by Christopher Buckner on Mar 19, 2008 at 10:00 AM

As the title implies, taking a great story and turning it into a game that works is probably going to be the first point where your team starts to butt heads. Up until this part of development, everyone that is on board with the project has been throwing around ideas,… Continue Reading »

Burning Ambition Part 3-A: The origin of an intellectual property

by Christopher Buckner on Mar 12, 2008 at 10:00 AM

To a writer, nothing is more important than the story. Whether it is movies, TV or games, the story can be the make or break for me, no matter how high the production values are. So, when it comes to the development of Conquest of Heroes (CoH), I am always… Continue Reading »

Burning Ambition Part 2-A: The Man with the burning dream

by Christopher Buckner on Mar 5, 2008 at 10:00 AM

Every company, big or small, has a beginning. Very often the origin involves one person who has an intimate interest and a dream. For Burning Man Studios (BMS), that man is 26-year-old English-born Steven Hammans. Like millions of gamers worldwide, Steven’s dreams weren’t that uncommon or spectacular, but started because… Continue Reading »

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