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Burning Ambition Part 3-B: An interview with lead designer and writer Christopher Buckner

by Christopher Buckner on Mar 12, 2008 at 10:00 AM

This week for our 10-week series, Burning Ambition, Christoper Buckner interviews Burning Man Studios’ lead designer and writer, himself. Find out how he got his start and how much work - and fun - it is to be a part of an indie developer. He also provides a good amount… Continue Reading »

Burning Ambition Part 3-A: The origin of an intellectual property

by Christopher Buckner on Mar 12, 2008 at 10:00 AM

To a writer, nothing is more important than the story. Whether it is movies, TV or games, the story can be the make or break for me, no matter how high the production values are. So, when it comes to the development of Conquest of Heroes (CoH), I am always… Continue Reading »

Burning Ambition Part 2-B: An interview with founder and CEO Steven Hammans

by Christopher Buckner on Mar 5, 2008 at 10:00 AM

Click through for an intimate interview with Steven Hammans, founder and CEO of independent game developer, Burning Man Studios: “There will never be a point when I abandon my goals or the company. I know nothing can bring me to that point because I will not let it. I do… Continue Reading »

Burning Ambition Part 2-A: The Man with the burning dream

by Christopher Buckner on Mar 5, 2008 at 10:00 AM

Every company, big or small, has a beginning. Very often the origin involves one person who has an intimate interest and a dream. For Burning Man Studios (BMS), that man is 26-year-old English-born Steven Hammans. Like millions of gamers worldwide, Steven’s dreams weren’t that uncommon or spectacular, but started because… Continue Reading »

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