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Articles about indie games

How the World of Goo became one of the indie video game hits of 2008

by Danielle Riendeau on Jan 3, 2009 at 11:42 PM

In this climate of uncertainty and bad news all over the industry, it’s nice to hear a cindarella story. Venturebeat has a great article up on one such story - a behind the scenes look at making The World of Goo, a cheapie indie game (made by two guys) that… Continue Reading »

Indie Game Mag releases issue 2

by Danielle Riendeau on Dec 23, 2008 at 05:25 PM

So, hey, do you like indie games? Are you a fan - or do you want to be a fan - of all the tiny or under-the-radar or radical new games coming out? Then let me point you towards a new resource - Indie Game Mag, which covers all aspects… Continue Reading »

How To: Save money while feeding your need to game

by Jonathan Gronli on Dec 16, 2008 at 03:34 PM

Let’s face it, gaming is expensive. With the economy currently in its poor state, gamers have quite a bit to worry about. There are, however, are some ways to appease the habit and get more bang for your buck. You can take everything that you’ll read to heart as advice… Continue Reading »

The very best fan-made Sonic games

by Danielle Riendeau on Dec 7, 2008 at 05:27 PM

After playing through the awesome/horrible Sonic: Unleashed last week (the short version - the running-as-Sonic parts are great, the brawling as a “werehog” parts are terrible), I went looking for a reason to care about Sonic again. I found it in Kombo‘s awesome list of fan-made Sonic games. All labors… Continue Reading »

Puzzle Hero looks kind of impressive (for a Puzzle Quest rip-off)

by Jenni Lada on Jul 2, 2008 at 01:32 PM

I suppose it was bound to happen. Puzzle Quest‘s success was not going to go unnoticed, and the copycats are coming out. At least Genimo Interactive LLC’s Puzzle Hero doesn’t look like it was just slapped together. In Puzzle Hero, you play a hero whose little brother Tristan’s been kidnapped… Continue Reading »

Xfire announces State of Indie Games debates

by Lucy Newman on Jan 15, 2008 at 11:51 AM

Xfire announces an opportunity for Xfire users to chat live with up and coming independent game developers at 5 p.m. EST (2 p.m. PST) on January 24, 2008. The developers will answer questions about game design and all the obstacles and challenges an independent company must face to break into… Continue Reading »

Glass development studio at Leipzig Game Con

by Danielle Riendeau on Aug 8, 2007 at 04:46 PM

At this year’s Leipzig Game conference, show-goers will be able to witness the development of a game first hand at a “glass development studio” exhibit. From the August 23 to the 26, 2007, Hannover development studio exDream entertainment will be making a casual puzzle title not unlike Tetris, inside their… Continue Reading »

Free Fury beta signups start. Gamecock releases saucy video

by PJ Hruschak on Jul 20, 2007 at 03:02 PM

After its fun and obnoxious E3 2007 appearance referred to as EIEIO (Expo for Interactive Entertainment Independent and Original), including an official funeral for the event, Gamecock has hit my radar hard and keeps on coming. The latest visual assault is in the form of a semi-scandalous video titled “Fury:… Continue Reading »

Gamertell Mashup: Most anticipated items from E3 2007

by PJ Hruschak on Jul 17, 2007 at 10:34 AM

Regardless of what you think about the revamped E3, this was still a big yea for announcements. Be it new games, new peripherals, redesigned gear or just updates on the games announced last year, E3 2007 was an exciting potpourri of information. Click through for the Gamertell writers’ takes on… Continue Reading »

More e-wisdom from the Independent Games Summit

by Sam Cotts on Jul 3, 2007 at 05:46 PM

Here’s another great video from March’s Independent Games Festival. Dave Grossman and Kevin Bruner of Telltale Games (the creative force behind the acclaimed Sam and Max series) talk shop in this half-hour lecture on independent episodic game design. It’s a great insight into two progressive minds in independent video-game design.… Continue Reading »

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