DS’ Moon launch delayed
Disappointing news for fans of the DS owners who happen to be fans of first-person shooters (FPS) - Moon hasn’t been cleared for launch. Originally, Mastiff and Renegade Kid’s new and slightly dark FPS shooter set on the moon was supposed to be shipped to stores November 18, 2008. Apparently, some unknown forces have forced the companies to revise their plans. So now, expect to see the game on January 13, 2009.
Moon is set in 2058 on the moon. While some astronauts are preparing a new lunar station called Alpha Base, a “hatch” is discovered. The player must explore the hatch and discover what is lurking within. Could it be, aliens? We’ll know January 13…
TGS 2008: Halo 3 Recon
During Microsoft’s keynote address at the Tokyo Game Show 2008 (October 8, 2008), it was revealed that Halo 3 will be expanded upon, with Halo 3: Recon.
No longer will you play as the heroic Master Chief, as players will now control a UNSC recon soldier.
The expansion will serve as a prequel to the events leading up to Halo 3 and will feature a new campaign. The expansion’s release tentatively Fall 2009, so check out this impressive trailer from the convention…
Taking a stand against industry stagnancy

CNET’s Don Reisinger is sick of the me-too mentality in our industry. In a post titled “Why I’m boycotting first-person shooters,“ Reisinger lays out his annoyance with the “suits” running development studios and the Hollywood mentality dominating the once-creative and quirky world of videogames. is plan of action: boycott FPS titles, since he sees them as the most offensive…
Nexon’s Combat Arms is in the open beta phase

Nexon has just begun the open beta period for its first, free MMOFPS, Combat Arms“ title=“Combat Arms”>Combat Arms. The open beta began July 1, 2008, and will run until Nexon launches the commercial version of the game is launched before the end of Summer 2008.
In Combat Arms, players are able to completely customize and arm a soldier. They can then go off and play in multiple gameplay modes against other players around the world, choosing to either to team up or fight alone. The game has in-game messengers and a clan system, in case players want to team up to succeed. The open beta update also includes a new map, new match settings and a Deathmatch mode. The game also has a tracking system built into it so you can determine how well you and your clan are doing.
A first-person travelogue of horror
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Condemned 2 hits store shelves this week smashing together two for no-brainers gamers: frights and first-person combat. It’s a formula that’s looked tempting on paper for a number of developers over the years, and, from time to time, has led to some top-notch experiences. Here’s a short run down of other notable shots at the FPS horror sub-genre.
+Doom (MS-DOS, 1993)—Doom took a brooding, vivid depiction of hell, sprinkled in some fierce firepower, and blew everyone away. It wasn’t just that it looked, sounded and played better than anything before, it also put you right in the middle of it. It seems like a foregone conclusion today, but the game’s message of immersion was so stark, it was frightening.
Cut/Scenes: A Goldeneye 007 Retrospective
In honor of the recently deceased (though some still have hope) Xbla port of the classic Nintendo 64 shooter, Cut/Scenes is taking a look at one of the greatest movie-to-game adaptations ever made: Goldeneye 007.

In 1995, MGM announced that Pierce Brosnan would be the next actor to fill the shoes of James Bond, the debonair super spy made famous in films that often rode the line between serious action and goofy antics (see: whacked out gadgets, nigh-insane character names). The film put newly minted Bond to work chasing the goldeneye satellite – a weapon with the capability to knock out entire cities, and set him against a new slew of challenges and shady bad guys. It was remarkably successful – critics praised the reinvented post-cold war, post-feminist Bond (and the thrilling action sequences) and it pulled in fantastic numbers at the box office. When the requisite videogame version was announced, barely anyone took notice.
Orange Box titles to be indivdually released for PC
Electronic Arts has revealed that it intends to release the PC versions of The Orange Box‘s exclusive titles (Half-Life 2: Episode Two, Team Fortress 2 and Portal) as separate titles before March 31, 2008, the last day of EA’s fiscal year. This is in addition to Half-Life 2 and Half-Life 2: Episode One which are already available as individual titles and Steam, where any part of the Orange Box may be purchased on its own.
Valve’s compilation of new and recent first-person shooters was praised late last year as one of the best…
First expansion avaialble for Team Fortress 2
By far one of the best and most addictive online multiplayer games out there is, Team Fortress 2. Released by Valve Software last year as part of the hugely successful Orange Box, Team Fortress 2 had been in development for nearly ten years.
Even with that much development behind it, the cartoon-style FPS still didn’t come out swinging when it was released. With only a handful of maps and game types, plus a number of bugs, some might have complained that there wasn’t enough to support a growing fan following. Thankfully, Valve has finally released the first series of expansions for the game…
Call of Duty 4 scores big sales in 2007
Call of Duty 4 has proven itself to be as unstoppable a force as the SAS team you play within the game. Activision today announced that more people around the world purchased the fourth installment in the Call of Duty series than any other game in 2007.
Citing data from the NPD Group, the publisher claims it has sold more then 7 million units of the game since it launched in November of 2007. Developed by Infinity Ward, Call of Duty 4 was released across all platforms and was one of the…
Future projected to be big for Ubisoft
Ubisoft has proven is it not a one trick pony. Already the third largest western independent developer, Ubisoft looks to strengthen its position within the gaming world in 2008 with another strong lineup of highly anticipated original games, continuing franchises and multi-platform titles.
With the success of Assassin’s Creed, Ubisoft is riding high after a groundbreaking year. Sales jumped 44 percent during Ubisoft’s fiscal third quarter with $625 million in sales. With last years success, Ubisoft is projecting that the company will make somewhere around $1.2 billion in total sales in 2008 and…
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