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Articles about cutscenes: November 20, 2008

Cut/Scenes: A new Resident Evil

by Danielle Riendeau on Jul 3, 2008 at 11:46 AM

Cut/Scenes
News broke this week that Resident Evil writer/director/producer extraordinaire Paul W.S. Anderson wouldn’t be opposed to making a fourth chapter in the film series. According to MTV’s Multiplayer blog, he’s been in talks with Sony about the possibility of making zombie magic happen yet again.

From the post:

“Right now, the hold up for Anderson is coming up with the right story. If that falls into place, another “Resident Evil” movie may be on the table.”

Just in case the film does get made, I have a few suggestions for the filmmakers…

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Cut/Scenes: Lame game movie night Part 2 - Chopsocky

by Danielle Riendeau on Mar 27, 2008 at 12:07 PM

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Mortal KombatThe Lame Game movie nights continue, as our columnist prepares herself for a whole new world of pain – the martial arts videogame movie. In every Lame Game movie night we watch a double feature of similarly themed game movies that we love or love to hate, in order to gain a deeper appreciation of the genre. This week, we’re all about the fisticuffs, as we endure the one-two punch of Mortal Kombat (1995) and DOA: Dead or Alive (2006).

The evening begins with Mortal Kombat, a cheesy gem from 1995 that features above-average special effects, a killer soundtrack, and some of the better fan service moments moments for a mid-‘90’s movie. The film isn’t half bad, and it certainly doesn’t…

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Cut/Scenes: Should there be a Bioshock movie?

by Danielle Riendeau on Feb 14, 2008 at 06:17 PM

Cut/Scenes
Caveat Lector: Spoilers for Bioshock are all over the place.

There’s no doubt that the underwater shooter had some of the most immersive atmosphere, cinematic set pieces, compelling characters, and sophisticated storytelling in any game last year (and perhaps ever).

But could it be made into a film?

Or perhaps the bigger question, SHOULD it be made into a film…

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Cut/Scenes: Saving Private Ryan and the WWII shooter

by Danielle Riendeau on Jan 17, 2008 at 07:33 AM

gamertell cutscenes logoWelcome to Cut/Scenes, a new Gamertell-exclusive series that will explore the interactions between film and videogames. In this first installment of Cut/Scenes, Danielle Riendeau explores the ways in which Steven Spielberg’s film Saving Private Ryan was the genesis of the cinematic World War II shooter.

Check back each Thursday for a new Cut/Scenes column!

Hollywood Influence is everywhere in videogames – games have borrowed the language of cinema (the use of camera angles, for example), filmic storytelling techniques and characters, and even subject matter. However, there are certain individual movies that have left more than just a general footprint on the videogame world – films that have a direct, tangible and well-documented influence on the industry, such as Alien and Blade Runner. One film stands out for birthing an entire subgenre of games that emulate its style, content, and message: 1998 war epic Saving Private Ryan...

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