Burning Ambition Part 8-B: An interview with composers Nathan Pinard and Eike Steffen
In this dual interview, Chistopher interviews Burning Man Studios two composers, Nathan Pinard and Eike Steffe. Find out how two professional composers living in different countries manage make beautiful videogame music together… Click through to download an exclusive MP3 (“Arkady”) from the game! Continue Reading »
Burning Ambition Part 8-A: The sound of beautiful music
One of the problems in game design that I find is, that production has a lot of surprises, and I hate surprises. Thankfully, when it has come to our music and sounds, the work has been consistently outstanding. I count Burning Man Studios very lucky to have found some amazing… Continue Reading »
Burning Ambition Part 7-B: An interview with colorist Jesse Heagy
Get an intimate, behind-the-scenes look at Burning Man Studios in this interview with its colorist, Jesse Heagy. Find out how he got into the indie game business and what it takes to be a good colorist… Continue Reading »
Burning Ambition Part 7-A: Colorists, the unsung heroes
When I have looked on art web sites for colorists, I find a lot of pros making statements that colorists are a dime a dozen and the least important for production. That statement would be true for just about any artistic position as there are thousands of character and comic… Continue Reading »
Burning Ambition Part 6: From paper to screen
In part five I talked about the nightmare that is finding capable artist to join your team. Enough bitching. It’s time to talk about what we at Burning Man Studios do have. The production of concept art is by far the best and most rewarding part of the design process… Continue Reading »
Burning Ambition Part 5: The bigger nightmare of finding a concept artist
After months of writing documentation, discussing story lines, fleshing out quest, going over game mechanics and programming, you are ready to search for artists who will help bring your epic game into the real world through concept art and design. For a writer, and frankly the entire team, this is… Continue Reading »
Burning Ambition Part 4: The nightmare of turning a story into a game
As the title implies, taking a great story and turning it into a game that works is probably going to be the first point where your team starts to butt heads. Up until this part of development, everyone that is on board with the project has been throwing around ideas,… Continue Reading »
The Incredible Hulk returns to theaters Summer 2008
When Marvel Comics and Universal Studios originally announced they were planning on making a new update to the Incredible Hulk, I, like many fans, was skeptical about another Hulk movie coming out so soon after the original, dismal, 2003 Ang Lee Hulk movie. That move was slammed by critics and… Continue Reading »
Burning Ambition Part 3-B: An interview with lead designer and writer Christopher Buckner
This week for our 10-week series, Burning Ambition, Christoper Buckner interviews Burning Man Studios’ lead designer and writer, himself. Find out how he got his start and how much work - and fun - it is to be a part of an indie developer. He also provides a good amount… Continue Reading »
Burning Ambition Part 3-A: The origin of an intellectual property
To a writer, nothing is more important than the story. Whether it is movies, TV or games, the story can be the make or break for me, no matter how high the production values are. So, when it comes to the development of Conquest of Heroes (CoH), I am always… Continue Reading »
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Important Importables
Jenni Lada brings us information about all of the groovy new gaming imports from around the world.



