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Articles about advice

Not looking like an idiot in Mega Man 9

by Danielle Riendeau on Sep 29, 2008 at 04:05 PM

So, here’s the scenario. You loved the crap out of the old Mega Man games on the NES, so you downloaded Mega Man 9 (the retro-perfect re-imagining of the franchise), only to have your butt kicked back to the 1980s? Well, Destructoid editor Anthony Burch has kindly posted some advice… Continue Reading »

Some advice for gamers raising gamers

by Jonathan Gronli on Aug 21, 2008 at 08:39 AM

The average gamer age is higher than it was when most of us started gaming. Content is much more mature than when the older gamers started as well. Parents, who are often gamers as well, still want to insure that their kids play age-appropriate games. If you don’t want your… Continue Reading »

Gamertell Review: Professional Techniques for Video Game Writing edited by Wendy Despain

by PJ Hruschak on Aug 4, 2008 at 10:00 AM

Title: Professional Techniques for Video Game Writing Author(s): Sande Chenm Richard Dansky, Wendy Despain (Editor), Beth A, Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Anne Toole, Maurice Suckling and Andre S. Walsh. Price: $39.00 (paperback, 250 pages) Release Date: May… Continue Reading »

Burning Ambition Part 10: The dream becomes a bit more real with a working demo

by Christopher Buckner on Apr 30, 2008 at 11:00 AM

After months of talking, debating writing, art and music production and numerous people coming and going, we have finally come to the early stage of our first working demo. The journey of getting to a demo phase is a long and difficult one and there is still so much more… Continue Reading »

Burning Ambition Part 9-B: An interview with Project Manager Andrea Wieslander

by Christopher Buckner on Apr 23, 2008 at 11:00 AM

This week, Burning Ambition includes an Interview with Andreas Wieslander, project manager for Burning Man Studios... Continue Reading »

Burning Ambition Part 9-A: Managers, programmers and modellers, oh my

by Christopher Buckner on Apr 23, 2008 at 11:00 AM

This week in Burning ambition, Christopher Buckner takes a closer look at the blessings and biggest hardships that Burning Man Studios has faced to date:  finding the right Project Manager and a number of skilled programmers (the blessings) and finding 3D modelers that are able to measure up to the… Continue Reading »

Burning Ambition Part 8-B: An interview with composers Nathan Pinard and Eike Steffen

by Christopher Buckner on Apr 16, 2008 at 11:00 AM

In this dual interview, Chistopher interviews Burning Man Studios two composers, Nathan Pinard and Eike Steffe. Find out how two professional composers living in different countries manage make beautiful videogame music together… Click through to download an exclusive MP3 (“Arkady”) from the game! Continue Reading »

Burning Ambition Part 8-A: The sound of beautiful music

by Christopher Buckner on Apr 16, 2008 at 11:00 AM

One of the problems in game design that I find is, that production has a lot of surprises, and I hate surprises. Thankfully, when it has come to our music and sounds, the work has been consistently outstanding. I count Burning Man Studios very lucky to have found some amazing… Continue Reading »

Burning Ambition Part 7-B: An interview with colorist Jesse Heagy

by Christopher Buckner on Apr 9, 2008 at 11:00 AM

Get an intimate, behind-the-scenes look at Burning Man Studios in this interview with its colorist, Jesse Heagy. Find out how he got into the indie game business and what it takes to be a good colorist… Continue Reading »

Burning Ambition Part 7-A: Colorists, the unsung heroes

by Christopher Buckner on Apr 9, 2008 at 11:00 AM

When I have looked on art web sites for colorists, I find a lot of pros making statements that colorists are a dime a dozen and the least important for production. That statement would be true for just about any artistic position as there are thousands of character and comic… Continue Reading »

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