World of Goo is a physics-based puzzle game developed by independent developer 2D Boy — a two man organization founded by ex-Electronic Arts employees Kyle Gabler and Ron Carmel. It was released as both a WiiWare and Windows PC download earlier this week (October 13, 2008).
World of Goo first entered the spotlight when it received the Design Innovation and Technical Excellence awards at the 2008 Independent Games Festival, in addition to being nominated for the Seumas McNally Grand Prize award (which was eventually given to Kloonigames’s Crayon Physics Deluxe).
The premise of the game is simple enough: Players must manipulate a number of “goo balls” to create various goo-based structures (bridges, towers, and so on) in order to guide any remaining balls to a pipe located somewhere in the level. Bonuses are awarded depending on the number of goo balls used, and the amount of time taken.
In response to what 2D Boy describes as a “lot of demand,” the independent developer yesterday (October 15, 2008) released a downloadable demo of the PC version of the game. Weighing in at just over 32MB, the demo features the entirety of the game’s first chapter — that’s a full 12 levels.
A list of download locations is currently being compiled on 2D Boy’s forum.
Bob is upset. He just spent 5 years creating a game to be played on the Nintendo DS and Nintendo won’t sell him what he needs to actually market the game. So what is he doing? Sitting in his basement for 100 days to protest…
World of Goo is a physics-based puzzle game developed by independent developer 2D Boy — a two man organization founded by ex-Electronic Arts employees Kyle Gabler and Ron Carmel. It was released as both a WiiWare and Windows PC download earlier this week (October 13, 2008).
World of Goo first entered the spotlight when it received the Design Innovation and Technical Excellence awards at the 2008 Independent Games Festival, in addition to being nominated for the Seumas McNally Grand Prize award (which was eventually given to Kloonigames’s Crayon Physics Deluxe).
The premise of the game is simple enough: Players must manipulate a number of “goo balls” to create various goo-based structures (bridges, towers, and so on) in order to guide any remaining balls to a pipe located somewhere in the level. Bonuses are awarded depending on the number of goo balls used, and the amount of time taken.
In response to what 2D Boy describes as a “lot of demand,” the independent developer yesterday (October 15, 2008) released a downloadable demo of the PC version of the game. Weighing in at just over 32MB, the demo features the entirety of the game’s first chapter — that’s a full 12 levels.
A list of download locations is currently being compiled on 2D Boy’s forum.
Read [2D Boy] Download [World of Goo Demo]
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