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Twofish launches game economy engine

by Pulkit Chandna on Feb 13, 2008 at 05:18 PM

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Twofish, Inc. has launched Twofish Elements, which the company claims is a true “Economic Engine.” Twofish Elements is middleware that will allow game developers to securely manage all aspects of in-game microtransactions. The product is targeted at pay-as-you-play game developers who don’t have the time and the resources to develop their own in-house in-game economy management solutions.

Any in-game or add-on purchase can be considered a microtransaction - photo packs, maps, characters, levels or even weapons and items. As many casual online games tend to feature paid downloadable content and virtual items, it becomes imperative to manage these transactions in a secure way. These pay-as-you-play games are just beginning to pick up.

In simple trems, it will help them manage in-game transactions and inventories, and make the microtransactions more secure. The founder and CEO of Twofish, Lee Crawford, told Next-Gen that game developers were realizing that microtransactions are complicated and more important than they thought a yea ago. He also forsees a bigger future for microtransactions (in-game) in the West than in the U.S.

Read [Next-Gen]

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