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Super Stardust HD goes portable December 4, 2008

by Kris Rosado on Nov 28, 2008 at 06:55 PM

Super Stardust Portable screen shot

How about it Super Stardust HD fans? Are you ready to blow up asteroids on the go? If so, the dust off the Playstation Portables because PlayStation.Blog has announced that Super Stardust Portable will finally be launching on December 4, 2008, (aka next Thursday). It will be available on the Playstation Store for $9.99.

To compensate for the lack of a second analog stick, the face buttons will be used to “interpolate the shooting direction,” according to programming lead, Kimmo Lahtinen in the blog post. He also promises the game will run at 60 frames a second. These are quite the promises but ah, we trust him, mainly because we have no other choice but still.

Some fun facts about the game from PlayStation.Blog:
 

  • A completely new mode: Impact. In impact mode you cannot shoot, just bomb and boost. The boost is a bit different in this mode in that when you boost through something, you receive more boost energy and your multiplier goes up at the same time (max 100x), so the key to high scores is to chain your boosts into as long as you can and to collect points with huge multipliers.
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  • A new final boss: One complaint on the PS3 version was that the final boss was way too easy. I should warn you that your first meeting with Professor Schaumunds’ new machine of destruction could leave a bit of something in you pants.
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  • Even more intense gameplay: We still have a casual mode that is suitable for everyone, but one thing we found out about the PS3 version is that for the best players it takes hours and hours to complete the arcade game. For this version we have upped the difficulty curve too after a few of the first difficulty levels. This is a portable game, you shouldn’t have to play a day to get challenged in the game even if you are that good.

Read [PlayStation.Blog] Via [1UP] Also Read [Joystiq]

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