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The interview is a full twenty questions, nearly all of which receive succinct, intelligent responses. The answers have the tone of an underpaid and overqualified engineer who clearly sees the mistakes top brass are making but is powerless to stop them. Among her (we’ll just guess it’s a woman) more astute observations is this one regarding the overall mission of Microsoft and losses so far:
Someone who knows the ins and outs of the game, apparently. The knowledge that my 360 was not, in fact, arduously produced with the pure, crystal clear intent of providing maximum gaming enjoyment for fans of gaming is hardly a shock.
Commercialism? You don’t say. But it becomes apparent after reading this interview that Microsoft’s foray into the console War has been, all along, a carefully calculated attempt to garner more customers into the great Windows fold. This makes me uneasy.
I’m forcibly reminded of City 17 from the venerable Half-Life series, a game I’m thoroughly enjoying in its Orange Box reincarnation. When phrases like “integrated hw/sw portfolios” are bandied about like cheap trinkets, one tends to forget that what it actually means is Big Brother and the Combine and @$*!-ing robots watching you when you go to take dump. The idea of having one company make all of the hardware and software in your house should give you a case of the screaming heebie-jeebies, especially if it’s going to have a 30% failure rate.
And yet, the Xbox enjoyed incredible popularity last year and garnered a good deal of profit for Microsoft and many other companies as well. No, the quality of service isn’t always there and Halo 3 players can be some of the rudest !##-holes on the planet, but the 360 is fun. Opinion that may be, but you know it’s true. Perhaps Microsoft’s plans will go astray and they will be the catalyst for a quality gaming community in spite of themselves. One never knows.
Read [8Bit Joystick]
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