Opinion: Opoona’s the best Wii game no one’s playing
If I had known of Opoona‘s existence earlier, it would have been enough to convince me to instantly purchase a Wii.
That wasn’t how I encountered ArtePiazza and Koei’s novel RPG.
Instead, I happened on the game by chance. I was wandering through a local GameStop, checking the Game Days ‘09 sale table one last time and searching for a Mothers’ Day present when the strange box caught my eye. I picked up Opoona and was intrigued by a sentence that declared, “Make friends with citizens from other planets to unlock new jobs and adventures.” I hadn’t heard anything about the game. There were no raving quotes from video game publications plastered across the box to proclaim its greatness. There was, however, a $14.99 “New” price tag across the front. I decided to take the plunge.
I never thought that I would be purchasing my new favorite Wii game.
Opoona came out about a year ago, on March 25, 2009. The game centers around a family of Tizians, an alien race who have Energy Bon-Bons floating above their heads or where their feet should be. Opoona’s father, Dadeena, has been given permission to use a fantastic ship to take his family on a vacation, because he was named the number one Cosmo Guard. So, Dadeena, Mameena, Opoona, Poleena and Copoona embark on a trip to Landroll.
Unfortunately, things don’t go as planned. As the ship nears Landroll’s orbit, it is suddenly attacked by three unknown assailants. Dadeena and Mameena pack Opoona and his siblings into escape pods and sends them down to Landroll’s surface. Opoona awakes in the Tokione Dome on Landroll. One of the many robot concierges, Serge, and Sage Sarit that his siblings landed safely and, though his parents weren’t able to reach escape pods, did make it to Landroll. Both Dadeena and Mameena are badly hurt and need to recover, so for the time being Opoona, Poleena and Copoona will be staying, learning and making a living on Landroll.
Initially, Opoona begins his journeys alone as a student and Landroll Ranger Trainee. The goal is to make friends on Landroll, unlock new jobs, reunite with his siblings and do whatever he can to assist his parents.
Opoona is both whimsical and entertaining, with lots to unlock and discover. When Opoona arrives in Tokione, he is given an OMP which pretty much does anything you can imagine. It has a GPS to help him find his way around, a dictionary to help provide information, connects to a bank account to store money, lets him make purchases online, shows TV stations, displays all his friends and personal information, holds his items and keeps track of his job licenses. Pretty nifty. There’s also an in-game artbook players can fill with collected images.
I especially liked the ID photo of Opoona that appears on his status screen. Serge takes three pictures of Opoona for it shortly after he arrives on Landroll. None of them are flattering, and the player gets to pick which one to use. The game is filled with little details like that, designed to make players smile.
One of Opoona‘s unique and endearing traits is its innovative control scheme. All you need to play is the nunchuk. Everything is accomplished using the analog stick, C and Z buttons. Skeptical? I was too. But once I tried it, I was amazed at how comfortable and natural it seemed. The Classic Controller can also be used, if players prefer.
In nunchuk mode, the analog stick is used to move Opoona, navigate menus, attack enemies in battle and control the camera. In battle, you hold down the analog stick, then release it to hurl Opoona and his siblings’ bonbons out to attack enemies. If you hold down the C button and move the stick left or right in battle, you’ll shift targets. If you hold the C button down while exploring or talking to people, and then move the analog stick, the camera’s position will shift.
The C button lets you confirm actions or interact with the environment. The Z button cancels decisions and brings up the OMP. Pressing C and Z at once while roaming around the environment makes the camera shift to show what’s in front of Opoona.
After using the nunchuk controls for Opoona, I can’t help thinking that other Wii games should also be using a similar control scheme. I would have loved to have seen an Animal Crossing: City Folk setup that only needed the nunchuk.
Then, there’s the price. Opoona is a phenomenal deal. You can purchase it new at GameStop for $14.99. Or, if you want to save $2, it’s $12.99 used. It’s a bit more expensive at Amazon, costing $17.99. With money being tight and people cutting back, a bargain game like Opoona has a lot to offer.
When I looked into Opoona after discovering what a wonderful game it is, I found many people likening it to the SNES classic Earthbound. While the stories and setup are very different, I can definitely understand the reasoning. Both feel fresh and whimsical, and offer a different approach to the standard RPG experience.
So next time you’re at GameStop, take a glance at Opoona. You could discover a classic.
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It’s great to see others giving this game the praise and attention it deserves; it really is one of the best Wii games out and one of the most unique/better RPGs released in years. Here’s my review http://www.lazerdorks.org/hardcoregaming/opoona/index.html .
on May 4, 2009 at 05:22 PM - LINKyou know Jenni i almost added this in my 8 games that should be played article! I really like this game but after awhile it gets kind of confusing as to what you are suppose to do. It’s not very liner…but i love how cute he is! I like how when he runs he looks so determined lol
on May 4, 2009 at 05:54 PM - LINK@ Keranu: It really is an awesome game, and people searching for RPGs should really check it out.
on May 4, 2009 at 06:35 PM - LINK@Jessi: I was going to recommend it to you actually! XD It’s so cute! I like the jobs where you don’t actually have to beat stuff up. Its so cute.
wow. i had no idea this game would turn out to b sweet. i can’t even begin to count all the times i’ve seen the round headed caracter on the cover as i skipped it when buying different wii games. well for 15$, it looks like its coming home to join the rest of my wii titles. ill post MY review after i play it. btw, thnx to u guys who’ve played it and liked it. makes it easier for me to pick it up.
on May 4, 2009 at 07:11 PM - LINKSince you’ve likened it to Earthbound, my interest is now piqued!
on May 5, 2009 at 10:14 AM - LINK@ Oliemoon: It has the same kind of delightful quirkiness.
I especially like all the jobs Opoona can take and master. I don’t think I’ve ever played a game where at one point I had to serve fast food or be a hotel valet.
on May 5, 2009 at 11:59 AM - LINKThere is a TON of stuff you can do in Opoona if you’re willing to accomplish everything. The normal run through of the game took me around 40 hours to beat, I can’t imagine how many extra hours it would take to do and find every little thing in the game.
on May 5, 2009 at 05:56 PM - LINKI totally agree. The TV shows to watch, the secret codes to find on the walls, the art collection… it’s staggering. I’m looking forward to it keeping me busy for a long time.
on May 5, 2009 at 05:58 PM - LINKok so i must have missed everything cuz i am playing this game now and i can’t figure out what i am suppose to do and im bored…Jenni come over and help me with it!!!!
on May 5, 2009 at 11:00 PM - LINKJenni: Don’t forget the that you can also collect a dictionary of words relating to the game itself! It’s insane. People who keep complaining that there aren’t any lengthy Wii games should absolutely look no further than Opoona, it’s massive.
Jessica: Are you having trouble finding your way around Tokione in the beginning? If so, hang in there. It took me forever to find my way around that place because it’s so friggin expansive! Even by the end of the game I still had some trouble.
on May 5, 2009 at 11:49 PM - LINK@ Jessi: Next time we hang out, I’ll help! I’m at the Artelia dome. What dome are you at?
@ Keranu: I forgot about the dictionary. There’s just so much there… The only thing I’d change is the selection in the OMP portable shop - maybe have there always be a healing item in there.
on May 6, 2009 at 05:46 PM - LINKKeranu: yeah i can’t find where i am suppose to do a job, i don’t know what dome i’m at. I’m near the beginning still.
I remember racing this guy who was cheating with a board, and now i have the board!
on May 6, 2009 at 08:46 PM - LINKOh! You’re near the beginning then!
Take the elevator down as far as it’ll go, till you’re in the basement floor. The basement floor will have 4 areas you can go to, the orange exit, the blue shopping district, the yellow licensing center and the… um… I think the unmarked dorm/academy area.
You probably have five rogue eggs with you right now. You need to go to the chemistry lab next to the student dorms and deliver the eggs to a little kid standing near some machines.
Once you’re in the basement, act like you’re going to the orange exit. Right before the orange exit area, there’s an elevator. Take that up to the… I want to say 3rd floor, but it may just be the second floor. Anyways, take it up until you reach a floor with a big circle in the center and stairs to a cafeteria. I’m pretty sure its the top floor. Then look along the walls for signs with either beds or a bubbling flask. When you find the bubbling flask room, enter and deliver the eggs. The boy’s kinda hard to see next to all the equipment, but he’s there. (I had to rotate the camera twice to find him. He’s sneaky.)
on May 7, 2009 at 12:07 PM - LINKsweet thanks!
on May 7, 2009 at 09:19 PM - LINK