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How the World of Goo became one of the indie video game hits of 2008

by Danielle Riendeau on Jan 3, 2009 at 11:42 PM

World of Goo
In this climate of uncertainty and bad news all over the industry, it’s nice to hear a cindarella story. Venturebeat has a great article up on one such story - a behind the scenes look at making The World of Goo, a cheapie indie game (made by two guys) that sold beautifully, even claiming the Number 1 spot (for PC games) on Amazon (sure, that was short lived, but quite a feat nonetheless).

The two guys in question, of course, were in possession of incredible talent (as ex-EA programmers/designers), work ethic, and imagination. Kyle Gabler and Ron Carmel literally did everything - including composing original music for the quirky puzzle/action title.

From the article:

“The story behind the making of the World of Goo is compelling. It’s the product of two guys, no money, and lots of hard work. The ex-Electronic Arts designer-developer duo, Kyle Gabler and Ron Carmel, don’t even have a garage. Their game studio, called 2DBoy, is based out of any Wi-Fi enabled coffee shop in San Francisco they can squat in for the day. According to Carmel, World of Goo has been built with a budget of just $10,000 dollars, all of which comes from personal savings.”

Much of their success is attributed to their web presence, savvy guerilla marketing, and, oh yeah - making an awesome, word-of-mouth-worthy game. Check out the full article for all the details, and check out the game on WiiWare, Steam, or Amazon.

Read [Venturebeat] Read [2D Boy]

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