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Gaming’s biggest disappointments of 2007

by Danielle Riendeau on Dec 22, 2007 at 10:44 AM

Debbie Downer
Are you sick of all the end of year lists yet? No? Well, GameLife has just posted a compilation of the ten biggest disappointments of 2007, complete with the requisite “2007 was a great year, but…” precursor statement. Nothing too surprising shows up (save for one editor’s disillusionment with Super Mario Galaxy – ouch!), and the games/trends/phenomena that took their beatings included: Xbox Live Arcade (for failing to provide quality new content), Two Worlds (for broken, glitchy gameplay) Halo 3’s Scratchy packaging, the internet’s treatment of Assassin’s Creed’s Jade Raymond, the Halo 3 sales (while lesser-known, more creative gems got shafted), LittleBigPlanet’s absence, Assassin’s Creed itself, the Wii’s tiny storage space, and finally, the Wii’s mostly abysmal third party software.

I’d say the post just about nails it, but I’ve got to add a couple of my own: more tired old videogame violence rhetoric in the media (is it just me, or did “game-related” acts of violence get about six times the media attention this year?), the “Gerstmanngate” incident (PR issues are really getting out of control in our industry, whether the rumors are true or not), and finally, the dissolution of Clover studios (developers behind the excellent Okami and the Viewtiful Joe franchise). Add it all up, and you’ve got one serious Debbie-downer of a story – in a good way.

Read [GameLife]

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