E3 2008: A little more about Gears of War 2

The most recent demo and gameplay for Gears of War 2, the highly anticipated sequel to Gears of War, was revealed to the public eye at E3 2008. To say the least it looks absolutely beautiful. Here are some of the facts that about the game, which is coming out November 7, 2008.
The basic story is simple: Take the Locusts and make them meaner. They now have the ability to sink entire cities. Lastly, due to the Locusts’ ability to sink entire cities, put humanity’s back against a wall with a desperate counter-attack being their only hope for survival.

It’s rated M for lots of blood and gore and intense violence. The cost will be $59.99 for the Standard Edition and $69.99 for the Limited Edition, though prices may vary. Online Multiplayer requires Xbox Live Gold Membership
There are some new weapons, new enemies and new executions. Also the gameplay with be a lot more frantic since the Unreal 3 graphics engine has been heavily retooled to allow for things like heavier crowd density among many other graphics improvements for the sake of realism. This means that the Locust horde will be a legitimate horde rather than just five to ten Locust troops. Just the increased amounts of targets is an assurance that there will be a lot more of what people loved from the original GoW.
Executions include the standard curb stomp and chainsaw executions that caught the eye in the original. However, now you will also be able to break an enemy’s neck, meat/Locust shield and chainsaw dueling among other things.

Now here are some details from the Microsoft Fact Sheet:
- Unparalleled gameplay. “Gears of War 2” takes the award-winning gameplay of the original and improves upon it in every way. The genre-defining cover system is further refined, making the “stop and pop” gameplay more intuitive. Dynamic cover is given new meaning as downed opponents can be picked up and used as shields. The intimate violence of the battlefield is heightened when combatants engage in chainsaw duels. Destructible environments and vicious new finishing moves add to the over-the-top experience.
- Expanded cooperative play. Team up with a friend to fight through the harrowing story of Delta Squad in the enhanced campaign mode, now featuring drop-in/drop-out gameplay, as well as individual player difficulty options. Or recruit four friends to battle in the new game mode “Horde,” where you’ll fight together to fend off a seemingly endless onslaught of Locust forces to attain the highest score.
- Fierce and varied competitive multiplayer action. “Gears of War 2” features eight distinct multiplayer modes,2 including the new Wingman, Guardian and Submission modes, where up to 10 players choose a side and pit their courage and battlefield mettle directly against others. In addition, multiplayer bots are available to sharpen your skills offline or to fill out your online private matches on Xbox LIVE.
- Party system and skill-based online matchmaking. New to “Gears of War 2” is a party system that allows players to form a full or partial team with friends and continue together from match to match without the need to reform after each game. “Gears of War 2” also supports a skill-based online matchmaking system, powered by TrueSkill, which groups players of similar skill level together in competitive multiplayer matches.
Here’s a trailer and game play shown at E3 2008:






The orifginal looked sweet. This looks sweeter. I gotta get a 360.
on July 17, 2008 at 01:14 AM - LINKJust one question though: How do you kill a creature three stories tall, with guns the size of a house?
on July 17, 2008 at 01:22 AM - LINKMove very quick. Use a lot of cover. Fire and don’t stop until one of you is dead or just use the hammer of dawn.
on July 17, 2008 at 02:57 AM - LINKUse cover? That thing’s bullets are our bunkerbusters. I’d bet that thing’s bunkerbusters are our nukes. But it is a fight I’d relish, I’ll give it that. You and me, we gotta co-op sometime. That is, when we are able to, bro.
on July 20, 2008 at 02:37 AM - LINKThat we should bro.
on July 20, 2008 at 02:41 AM - LINK