Special Features
Black Friday 2009
Black Friday is almost here! Gadgetell's got you covered with all the latest news on who's offering the best deals. Dangerous crowds? You're on your own.
Live Coverage of E3 2009
The Gamertell team brings us live coverage from the E3 Expo.
Important Importables
Jenni Lada brings us information about all of the groovy new gaming imports from around the world.





Too Human was released for the Xbox 360 last week (August 19, 2008) in North America and hasn’t received many favorable reviews from some reputable outlets. Some of the common complaints include Too Human‘s unmerciful camera angles and lack of depth in combat. Granted, the game’s character customization options are very unique and satisfying but even that falls flat when held up against a forgettable story and botched promises.
Too Human was in development for 10 years and has gotten a ton of press thanks to Silicon Knight’s outspoken boss Denis Dyack. He has viciously defended Too Human from its disappointing showing at E3 2006 to the games first underwhelming review. However Dyack doesn’t feel that his team dropped the ball with Too Human or that he may have bitten off more than he could chew when hyping the game up. He thinks people who don’t like Too Human, “generally just don’t get it.”
Dyack spoke with OXM about the reception his game has been receiving. According to Dyack:
So, basically, if we want to enjoy Too Human, we must stop worrying so much about the camera? Apparently just because the in-game camera depicts whether gameplay will be seamless or a chore (in this case a chore) we shouldn’t care because Too Human is much too awesome to worry about such trivial things. Sadly, Too Human fell victim to its own hype and the quicker Silicon Knights realize this, the sooner it can correct mistakes for the upcoming Too Human sequels.
Read [OXM] Via [Game Daily] Also Read [Gamernode]
Keep up with the latest gaming goodness! -
Subscribe to our feed