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Cut/Scenes: Saving Private Ryan and the WWII shooter
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Welcome to Cut/Scenes, a new Gamertell-exclusive weekly series that will explore the interactions between film and videogames. In this first installment of Cut/Scenes, Danielle Riendeau explores the ways in which Steven Spielberg’s film Saving Private Ryan was the genesis of the cinematic World War II shooter.
Check back each Thursday for a new Cut/Scenes column!
One film stands out for birthing an entire subgenre of games that emulate its style, content, and message: the 1998 war epic Saving Private Ryan.
WWII-themed games existed long before Ryan: 1980’s shoot-em-up’s 1942 and 1943 featured dog fighting straight out of the pacific theater of the war, while Castle Wolfenstein introduced the world to the joys of killing Nazis in 1981. Clearly, the Second World War has had a lasting stamp on our society, even without a singular cultural product that defined it for a generation.
It was Medal of Honor (MOH) for the Playstation that first took this aesthetic and created the template for the modern WWII shooter. The FPS successfully translated the heroics of the American army fighting the Nazis, with movie-grade sound design and gritty visuals. The success of the first MOH spawned a venerable litter of sequels (Frontline, Allied Assault, Airborne, etc.) and imitators, including Call of Duty in 2003 and Brothers in Arms in 2005. Each of these respective games is now a major franchise as well, going strong with recent titles such as Medal of Honor: Heroes 2 for the Wii, and the extremely successful (though not WWII themed) Call of Duty 4.
The movie’s dramatic Omaha Beach sequence, which garnered tremendous attention at the time of its release for unprecedented realism, remains one of the most horrific and powerful sequences in film. The scene has been recreated so many times it’s almost a cliché, so much so that comparing all the D-Day scenes of modern WWII shooters is akin to comparing all the videogame versions of the battle of Hoth (the ice world battle made famous by nearly every Star Wars videogame made after 1980) – different games offer different interpretations, but none stray far from the source.
Surely, the cinematic WWII shooter has its special place in the videogame world, and it speaks to gamers who appreciate the morally unambiguous (no one objects to the killing of Nazis), patriotic theme of the genre. Saving Private Ryan brought a visceral realism to the business of war, and its interactive offspring have made sure that playing soldier is as much a gritty, ugly experience as it is fun.
Read [Gamasutra]
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