Prince of Persia Chronicles Part 3: Modern gen game, silver screen star
Now that we’ve looked at the games that have made the Prince of Persia series so popular, it is time to take a look at where the franchise is heading.
Prince of Persia: The Next Generation
As the franchise moves forward, the Prince is set for yet another transformation. After the Sands of Time trilogy came to a close, Ubisoft decided that the series needed a new direction. And while we still don’t know very much about the upcoming Prince of Persia title for…
Prince of Persia Chronicles Part 2: Enter Ubisoft
Last time we took a look at the original trilogy of Prince of Persia games, and now we move onto the era of Ubisoft. The French developer took the franchise in a new direction, while maintaining the original feel the series was known for.
The Sands of Time
Despite the mainly negative reaction to the first 3D Prince of Persia, when publishing giant Ubisoft picked up the rights to the franchise it decided to…
Prince of Persia Chronicles Part 1: The early years
The soon-to-be released next entry in the Prince of Persia franchise looks to be a radical departure for the series, in terms of tone, visuals, and gameplay. But change is nothing new for the Prince, as the series began its life as a 2D side-scroller nearly twenty years ago, before evolving into the acrobatic 3D platformer most people know it as today.
In this three-part series, Gamertell takes a look at the evolution of the franchise, chronicling where it started and where it’s headed…
Three new Soul Calibur IV characters revealed
A trio of new combatants has been added to the ever-growing list of playable characters for the upcoming Soul Calibur IV. Setsuka will be making her return to the series after joining the cast in SCIII, while a pair of brand-new characters are being introduced as well.
The two new fighters are Asholette and Shura, both designed by…
Street Fighter IV Confirmed For PS3, 360, and PC (sorry Wii)
Fighting game fans have been anxiously waiting for news about Capcom’s upcoming Street Fighter IV, and now we finally have confirmation as to which consoles the game will be coming to. Capcom has confirmed that SFIV will be heading to the PlayStation 3, Xbox 360, and PC, in addition to very lucky arcades.
The latest entry in the Street Fighter franchise is…
Metal Gear sneaking onto N-Gage
While the ill-fated N-Gage phone/handheld gaming device quietly disappeared into the night, Nokia has brought back the name as a mobile gaming service. While gamers have every right to be skeptical, it looks as though the service will have at least one big name title behind it.
N-Gage will be home to Japanese publisher Konami’s mobile titles including the upcoming Metal Gear Solid Mobile. The game takes place between the first two Metal Gear Solid titles, and features some surprisingly good 3D visuals and what look like classic…
Penny Arcade makes leap from webcomic to game
Today (May 21, 2008) marks the release of the first episode of Penny Arcade Adventures: On the Rain Slick Precipice of Darkness. The episodic gaming series is available for download for Windows, Mac, and Linux from Greenhouse, or via Xbox Live Arcade on the Xbox 360.
The game follows the stars of Penny Arcade, Tycho Brahe and Jonathan Gabriel, who work as paranormal investigators for the Startling Developments detective agency. Set in the fictional 1920s town of New Arcadia, OTRSPOD merges point-and-click adventure sensibilities with the…
Lost in Blue gets lost on the Wii
The Lost in Blue series has been successful enough to warrant two sequels, and now the series is making the jump from the Nintendo DS to the Wii. According to a post in GameLife, Konami has revealed Lost in Blue Shipwrecked, which marks the series’ first installment on a home console.
Each of the first three games put the player in the role of someone lost on a deserted island, and tasked them with surviving in less then ideal circumstances. Gameplay consisted mostly of mini-games related to survival, such as starting a fire, catching food, or talking to island dwelling monkeys. This new version looks to continue in the same mold, and will feature more then 40 different island survival based mini-games, including fishing and carpentry. The game will use both the Wii remote and nunchuk in an attempt to make the actions as realistic as possible.
In order to ease newer players in the game, Shipwrecked will feature a rather extensive tutorial mode, intentioned to make the normally frustrating game much more accessible. Lost in Blue Shipwrecked will be coming to the Wii in Fall 2008.
Read [Game|Life] Also Read [Videogamer]
Get the kids together with EA’s Hasbro Family Game Night
Electronic Arts continues to hitch a ride on the Wii bandwagon, announcing Hasbro Family Game Night. The game will feature five classic board games, including Battleship, Yahtzee, Boggle, Connect Four, and Sorry! Best of all, the game will be hosted by the one and only Mr. Potato Head.
In addition to playing the traditional versions of the games, players will also get a chance to play newly enhanced versions like Connect Four Power Chips, Battleship Barrage, Reverse Yahtzee and Boggle Portal Cubes, which will feature new rule sets and power-ups. The game will also allow players to customize their own game room with unlockable furniture, trophies, and other decorations.
EA is clearly going after the casual/family/party market, and as such, are going to be bringing the game to both the NIntendo Wii and the PlayStation 2. Hasbro Family Game Night will be released in Fall 2008.
Read [1up] Also Read [Game Daily]
Beyond Good & Evil 2 in the works
One of the most under appreciated games in recent memory is 2003’s Beyond Good & Evil. Despite a having rabid cult following and near-universal critical acclaim, the game experienced less then stellar commercial success. Because of this, publisher Ubisoft has been reluctant to create a sequel, but it looks as though director Michel Ancel is going ahead and making one anyways.
While speaking with French magazine Jeux Video, Ancel said that the sequel has been in pre-production for almost a year. A team of 10-12 employees has been working on the game, but there’s a catch. Ubisoft has yet to give the game the go ahead for development.
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